Case Study 01: Fitness Trainer App

Type: UX Design Project

Role: UX Designer / UX Researcher

Responsibilities: User Research / Wireframing / Prototyping / Branding


Problem

Fitness trainers face challenges when collecting and managing their clients’ health data to monitor progress and provide guidance.

Goal

Create a user-friendly mobile app that simplifies the process of collecting client health data and managing client relationships for fitness trainers.

Understanding the User

Pain Points

  1. Communication
    Trainers experience friction in their workflow when having to chase up information from clients (workout and health statistics), leading to potential delays in tracking progress and providing timely feedback.
  2. Data Availability
    Participants expressed a desire for more detailed information on the client dashboard and workout review screens.

Personas

Design

Paper Wireframes

Digital Wireframes

Usability Study Comparison

Round 1 Findings:

  1. The wireframes were easy and intuitive to use.
  2. Users want a customisable layout on the client dashboard.
  3. Users need more detailed information on the client dashboard and workout review screens.

Round 2 Findings:

  1. Designs were still easy to use and navigate. Key information wa made clear.
  2. Users need an expanded view of each statistic to view them in more depth.
  3. Intelligent sorting of clients by urgency is a particularly helpful view for the trainers.

Mockups

Takeaways: What I learned

When designing for users of a particular niche it’s incredibly important to have those initial conversations to gain holistic knowledge of the field as well as relevant ‘lingo’ so you are able to communicate more effectively with other stakeholders.

Case Study PDF: